Before you start messing around with these, I recommend using: There are several other basic commands which will make a big difference to how the game looks. Now you have everything stored in a seperate file, but still loaded whenever you need it.Ĭommon Mistake: make sure that you don't type loadconfig NAME.cfg - the extension is appended automatically, so if you put it there yourself you'll end up with Replace it with a single line, to load your new personalised file. Open game.cfg again, and delete everything. That may not sound especially useful, but actually it's much better than using the default file. Now we have a file that isn't going to be run whenever you load a new map, that will load your desired settings. If there are any binds you want to modify or re-add, now is the time to do it. You may need to change the file extension settings on your computer to do this! Once you have a new config file, copy and paste everything from your modified game.cfg into it. Now that we know configuration files are simply lines of plain text, we can start to create and edit them without even opening Reflex! The first thing you want to do is create a new text file, and rename it to something personal, with the file extension. This is your first taster of how powerful commands can be. Pressing K should do nothing (unless you have bound it to something already), but if you press L followed by K it should run the say command. You can bind a say command, or even another bind! Try typing. The other actions you may want to rebind are "+attack" for shooting, and "+jump" for jumping.Īnything you can do in the console can be bound to a key. You should move forward, and continue to keep moving forward until you type "-forward". To rebind the movement keys from WASD to ESDF, you would type:Ĭommands starting with + are special, in that they all have a related - command (-forward, -back, etc.) which is called when the key it's bound to is released. Some of the basic actions you might was to reconfigure include movement. This is how you will reconfigure your keyboard setup until a menu is implemented. And Yamaha always lives up to what it promises,” he says.īy specifying a matrix of DZR12-D Dante networked loudspeakers, Mats was also able to fulfil the requirements with a smaller number of speakers then if he specified a simpler model.The other important command to learn is "bind". “At that time I hadn’t had the chance to listen to the DZR range, because it was so new, but the specifications told me it would be great.
REFLEX ARENA MANUAL SERIES
“As well as the arena being able to be split in two, it was also important to not only to meet their expectations now, but for it to manage what might come in the future,” he adds.Īs Mats was designing the system, Yamaha launched its DZR and DZR-D series of powered loudspeakers. With the new venue being multi-use, Mats needed a flexible system that could meet a wide range of demands. We were also asked to use powered speakers, because there was limited space for technical equipment.”
The system had to be able to play at high volume, but the boxes could not be too big. “Because of the limited height, there were limitations on what kind of speakers could be used. “For handball matches, the hall had to include retractable seating for 600 spectators and measure at least seven metres from the surface of the court to the lowest point of the ceiling,” says Mats.
REFLEX ARENA MANUAL INSTALL
Mats Carlstedt of Sweden Audio Consulting AB was contracted to design and install the audio system in the main handball arena. The new Lågehallarna was designed and built by Swedish construction firm NCC in partnership with the municipality of Hörby. It included the main 50 x 50m handball arena, which could be split into two with a movable wall, three full-sized handball practise courts, new changing rooms, a café with associated social areas and spaces for other events. As well as being approved for handball in the higher divisions, the new arena was designed to be used for a wide range of sports, social and school activities. By the late 2010s it was showing its age, so the decision was taken to implement one of the largest construction projects in Hörby's history. The existing facility was built in the 1960s and enlarged in the 1980s. As parts of it were 50 years old, the municipality of Hörby decided to build a new venue with facilities for the whole community, including a flexible Yamaha audio system. When handball club IK Lågan was promoted to the Swedish Handball League’s Division 2 in 2019, the club’s home arena - in the town of Hörby in Skåne county, south Sweden - needed to be updated to comply with the division’s rules.