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For the advanced users Stingray provides Lua editor in which they can develop game logic easily. All you need to do is to connect different nodes for building relationships. It has a very simple authoring environment which you let you develop your game logic without programming. One of the simplest way to get things started with Stingray is flow a visual node based scripting system. It has got a very user friendly scripting tools by which you can create impressive game logic easily no matter what level of skills you have acquired. Models from 3dsMaxcan be imported into Stingray very easily with just a single click. You can also download Autodesk 3ds Max 2015.Īutodesk Stingray has a live link with 3dsMax which provides game developers and designer an unprecedented tool interaction which dramatically reduces time which is spent on the creation of different scenes. Stingray has a great integration with 3dsMax, Maya and Maya LT. Stingray provides visually awe-inspiring 3D experience to its users.
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Autodesk Stingray v2016 OverviewĪutodesk STINGRAY v2016 is a 3D gaming engine and a real time rendering software which can be used by developers for creating 3D games as well as by designers to create real time visualization.
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You can make the Visual Studio Code debugger connect to a running instance of the Autodesk Interactive engine.Autodesk Stingray v2016 Free Download Latest Version for Windows.
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See the following sections for details on how to set up the parameters.Įach configuration that you set up in this file will be accessible by name in the drop-down list at the top of the Debug view, so that you can quickly select the configuration you want to use each time you start debugging. You'll get a new file called launch.json, pre-set with a default configuration. You'll be prompted to select the type of environment you want to debug:Ĭhoose Stingray. You'll have to create at least one new debug configuration in order to make the debugger able to attach to or launch the Autodesk Interactive engine.īring up the Debug view by clicking the Debug icon in the Activity Bar on the left side of Visual Studio Code, or by selecting View > Debug ( Ctrl+Shift+D) from the main menu.Ĭlick the or icon in the Debug view. You can read some background about these configs here.
Create your debug configurationsĪ debug configuration tells the Visual Studio Code debugger what it should do when you start debugging: whether it connect to a running process or launch a new process, and what settings and parameters it should use for the connection. It also makes the Lua files in your project easy to get to in the editor while you're working. You can make any folder on your computer your workspace, but using your project's resources folder has the advantage of keeping your debug configurations together with the project that you'll be using them with. Select File > Open Folder ( Ctrl+K Ctrl+O) from the main menu, and browse to the folder that contains your project's. This will be your workspace, where Visual Studio Code will keep your debug configurations. Open your Autodesk Interactive project folder in Visual Studio Code. You should find something like this:įor more about installing extensions, see the Visual Studio Code user guide. Search for Autodesk Interactive Debugger.